![]() ![]() You're seen traveling across the game's exterior world before arriving upon an enclosed wasteland, setting forth within its central castle - one of the game's few man-made interior environments - and placing a clearly deceased girl upon a pedestal. You begin the game with very little setup. ![]() Shadow practically redefines the term "cinematic" in videogames, especially the sort where the player is in control during the entirety of the game. No game has done so much with so little, and no game has focused so much of its design and gambled so much of its experience on what essentially comes down to sixteen boss battles, the traveling to them between each fight and very little else.īut even with as simple a setup as this sounds, Shadow of the Colossus is an experience that is not to be missed. In this, Shadow excels more so than possibly any title in the history of gaming. Whereas most games rely on scattering their environments with living and breathing creatures, intricate structures, various types of foliage and the like to bring their worlds to life, the near-complete lack of any of these in the world of Shadow of the Colossus forces you to essentially paint your own picture of how the world came to be as it is, why it is essentially a wasteland, or even a prison if you will, for the colossi that inhabit said land. One thing that Shadow of the Colossus shares with ICO is its sense of solitude, one that overwhelms you with simultaneous feelings of calmness and despair. The graphics in the remaster look a lot sharper. The closest thing that comes to mind is ICO, the studio's spiritual precursor to Shadow. Shadow is a true work of art, the likes of which we've only seen approached by a very, very small number of games. What isn't difficult, however, is stating that not only is Shadow of the Colossus an absolute must-play experience, but one of the most important games you'll come across anytime soon. ![]()
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